The Games: Towards a pedagogical (1)
There is a question that long ago that round my head: Could the role-playing into a tool for educating our children?
Through this article I will try to answer this and other issues related to the topic. But first we might ask is:
What are the Games?
1. – What are the RPGs?
The Games are a leisure activity in which the player performs a role in a story whose end unknown. In a Role Playing Game, players assume the role (hence the word role) about characters who are confronted with a series of adventures, designed by another player (who is commonly referred to as Director of Game). The Director of the Game created the basis of history and the players are shaping and tweaking from actions that make their characters throughout the plot. The object is to reach the end of the story, unraveling the mystery, freeing the captive maiden, unmasking the traitor …
In short, role-plays allow us to fulfill that dream we all have ever had to attend a screening of films and we thought, “If I were the protagonist does not do that. What I would do it …” Well, that is what a role play, to assume a role (as the actor in the film). But unlike his script, yours is not rigid. Your actions, your words, your actions can change the course of the story. In the game introduces a system based on dice rolls to a certain degree of randomness to the chances of success in action.
2. – But what games are useful for education?
Games are essential in education. The game allows the student to access knowledge in a meaningful way, thus becoming relevant information that otherwise would be absurd. How many times have we seen the teachers to students labeled “lazy” to pay four times what they did because they were interested at last? Then from there see the game as an essential part of teaching-learning process. The game allows the teacher to stimulate the motivation of their students and, secondly, introduce concepts, procedures and values, perhaps from another perspective, does not appear as significant (meaningless and direct) for our students. But let’s examine the potential role of Fiction in every aspect of the current curriculum.
3. – What can make a role play with the concepts?
As for concepts, the major contribution of a role-playing game refers to the significance of learning. As we know, the basis of learning is based on the practical utility to see what the student is learning. Through role play we can make very significant aspects that were not subject to the student. A student extremely interested in botany it may seem exciting to know what are the pistils of a flower, but the rest are probably imported rather little. However, if that knowledge is the only one that will allow them to find the antidote to the poison that is about to end the life of the king, has a special importance.
Furthermore, the amount of information during the game receive and process the students is incredible, and being motivated by the passage of history, treated and processed at a rate much higher than we would normally type a “traditional .
4. – How cans a role-playing game for the procedures?
In a role-playing game operations are processing information almost continuously. Being based primarily in dialogue, work on developing oral comprehension and expression (which so often unfairly neglected in the classroom due to time) is constant, helping students to use their potential in these fields. Furthermore, the continued use of calculations to find out the results of actions (the rolls are changed as often vary according to the methodology of such shares) may help improve the use of mental calculation. Also, students tend to the realization of diagrams, concept maps to organize information that you are taking to solve the structure of the game. Looking for information, take notes, discuss with your fellow players, develop plans of action and implemented. Are we all this sounds like something? Because if it is exactly the same process that should be done when we ask them to do group work. And all that it does so voluntarily and also fun.
Furthermore, increased activity of reading is substantial. Students, who rejected the reading tedious or no interest, start to find books relating to the subject that they are playing, have thick manuals to 300 or 400 pages to learn more about the Games, etc…
By Winona Sw
Aug 11 2009